![]() ![]() ![]() XCOM 2 does a superb job at making every micro-decision you make within the Avenger matter in the larger scope of the human/alien war. Each assignment takes a specified number of days/hours to complete and it’s vitally important you choose carefully as you only have a limited window of time before the aliens complete their doomsday “Avatar Project” and your entire mission is lost. Likewise, Scientists can be assigned to research projects that have a range of positive benefits, from bolstering the Resistance’s worldwide communication channels, to reverse engineering alien weaponry for your own use. Initially, only a limited number of rooms in the ship are available (as much of the base is in a state of disrepair), and to add new facilities you need to assign Engineers to clear out the junk. This ship, called “The Avenger,” serves as your central HQ to customize your soldiers, direct your scientists’ research, construct new facilities, and upgrade your unit’s weapons and armour. ![]() While the aliens grossly outmatch you in both military size and technology, your team has a fighting chance with its ability to operate below the radar in a commandeered alien supply barge, now functioning as XCOM’s mobile base. As Commander, it’s your job to build a global resistance network large enough and with the technical know-how to push back against these powerful, otherworldly oppressors. Once lively urban streets are now patrolled by the ADVENT Administration, a puppet enforcement agency established by the aliens, who mercilessly subjugate humankind into obedience. The year is now 2035, two decades later, and XCOM-now known as “The Resistance”-has been whittled down to a fringe, covert splinter group following the betrayal of the council nations, who capitulated to the aliens. To reinforce how perilous the task before you is, XCOM 2 begins by assuming that you, the Commander, failed to defend the Earth from the alien invasion in the previous game. Very few strategy games will make you as emotionally invested in its story, characters, and outcomes, as XCOM 2.ĮSRB Rating: T (Teen, 13+) Command the Resistance And when you fail, the lost soldier lives are permanent and gut-wrenching leaving you no choice but to regroup and rebuild with a fresh squad of junior recruits. When you succeed in an XCOM 2 mission you can feel it the gratification from overcoming seemingly insurmountable alien threats thrown at you is tangible and lasting. This is a game where the odds are constantly stacked against you, and losses come just as often as the wins do. XCOM 2 builds upon this excellent foundation, upping the ante with even more punishing missions that emphasize proper planning and making prudent, spur of the moment decisions under intense pressure during the heat of battle. As challenging as the original game was, rock solid research and battle plans, coupled with focused rebuilding following defeats, would generally lead to a favourable outcome-the truest sign of a well-designed strategy game. The entire outcome of the game depended on these all-important decisions, and even a single misstep could spell disaster for humankind. It was up to you to manage your solider ranks, allocate limited resources, decide which research trees to go down, and carefully choose the missions to undertake. In XCOM: Enemy Unknown, Firaxis’ reboot of the classic strategy series released in 2012, you assumed the role of XCOM’s Commander who led the defense of Earth against a terrifying and aggressive alien invasion. If you love strategy games, this is a game at the pinnacle of its genre. XCOM 2 is bigger, better and more rewarding than its predecessor in many ways: the stakes are higher, the challenge is stiffer (yet still fair), and new tactical options make your gameplay decisions more crucial than ever before. ![]() Following the highly successful launch of XCOM 2 earlier this year on PC, Firaxis and 2K Games have brought their critically acclaimed turn-based strategy game to PlayStation 4 and Xbox One gamers worldwide. ![]()
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